e.DO Learning Lab

An educational tool enabling teachers to deliver hands-on lesson with robotics.

e.DO Learning Lab offers teachers a great opportunity to run an Educational Robotics laboratory in complete autonomy, achieving optimal engagement with students 8 to 19 years old.

e.DO Learning Lab comes with ready-to-use material, specifically designed to lead and support the teachers in the delivery of their subject through the use of robots.

Find out more about the programs and admission process

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It can be run with up to 5 installed e.DO robots or, as an alternative, with a virtual version of e.DO.

Virtual e.DO
e.DO +
Gripper
& Marker Holder
didAPP Library
Working Board
didAPP BOX
- DIDACTIC KIT -
e.DO
LAB CARE
- SERVICES -
Tablet

All the didAPPs (2 hours each) are designed as an integration of a particular discipline (Robotics, Math, Coding, with Artificial Intelligence and Physics to be developed soon) with a specific cross-over competence (Teamwork, Problem Solving, Creativity), which is practiced within a simulated working environment or with a case study.

Regardless of the subject area, every didAPP includes a Teacher’s Guide with lesson plans, training materials such as slides, videos, exercises and evaluation tools, a Virtual e.DO visualizer and complementary learning resources.

SUBJECT

AGE: 8 – 10

AGE: 8 – 10

AGE: 11 – 13

AGE: 11 – 13

AGE: 14 – 19

AGE: 14 – 19

ROBOTICS 1

AGE: 8 – 10

Robot parts
and movements

AGE: 11 – 13

Robot parts
and movements

AGE: 14 – 19

Robot parts
and movements

ROBOTICS 2

AGE: 8 – 10

AGE: 11 – 13

AGE: 14 – 19

Robot movements
and degrees
of freedom

MATH 1

AGE: 8 – 10

Operations
and their properties

AGE: 11 – 13

Cartesian plane

AGE: 14 – 19

Points and
segments on the
Cartesian plane

MATH 2

AGE: 8 – 10

Height, weight
and other
measurements

AGE: 11 – 13

Scientific method

AGE: 14 – 19

Lines on the
Cartesian plane

CODING 2

AGE: 8 – 10

Visual
Programming
Language

AGE: 11 – 13

Visual
Programming
Language

AGE: 14 – 19

From flowchart
to program

CODING 2

AGE: 8 – 10

Operators
and conditions

AGE: 11 – 13

Computational
thinking and
problem solving

AGE: 14 – 19

Process optimization
and problem solving