didAPP

2 hours of laboratory to learn Mathematics, Robotics and Coding with e.DO, in a simpler and more effective way

WHAT ARE THEY?

The didApps are 2-hour interactive learning paths, developed by Comau to guide teachers and students in every phase of the learning path with e.DO robot and e.DO Cube.

Each one is a complete didactic module, consisting of video lesson, theoretical and practical in-depth material, a virtual e.DO viewer, verification test and a guide to support teachers in every moment of the training project.

 

  • Lesson
  • Virtual e.DO
  • In-depth material
  • Support guide

 

Visit the e.DO didAPPs platform to find out more about all the potential of a new way of teaching and learning.

Comau has developed 16 didApps for studying and deepening specific topics in the fields of Mathematics, Physics, Technology, Robotics and Coding.

All DidApps, depending on the subject and proposed topic, are divided into 3 learning levelsbasic, intermediate and advanced – and by age groups: 8-10 years, 11-13 years and 14-19 years.

SUBJECTS

AGE: 8 – 10

AGE: 8 – 10

AGE: 11 – 13

AGE: 11 – 13

AGE: 14 – 19

AGE: 14 – 19

ROBOTICS 1

AGE: 8 – 10

Robot parts and movements

AGE: 11 – 13

Robot parts and movements

AGE: 14 – 19

Robot parts and movements

ROBOTICS 2

AGE: 8 – 10

AGE: 11 – 13

AGE: 14 – 19

Robot movements and degrees of freedom

MATH 1

AGE: 8 – 10

The addition and its properties

AGE: 11 – 13

Cartesian plane

AGE: 14 – 19

Points and segments on the Cartesian plane

MATH 2

AGE: 8 – 10

Height, weight and other measurements

AGE: 11 – 13

Scientific method

AGE: 14 – 19

Lines on the Cartesian plane

CODING 1

AGE: 8 – 10

Visual Programming Language

AGE: 11 – 13

Visual Programming Language

AGE: 14 – 19

From flowchart to program

CODING 2

AGE: 8 – 10

Operators and conditions

AGE: 11 – 13

Computational thinking and problem solving

AGE: 14 – 19

Process optimization and problem solving

HOW ARE THEY USED?

DidApps can be used to support training courses conducted with at least 1 real robot e.DO and / or 1 e.DO Cube

ADVANTAGES

Learning paths structured on several levels

Designed to support teachers in all phases of the development of an educational program.

An interactive and “ready to use” toolbox for teachers.

It contains all the tools to be able to start teaching the chosen topic, do practical activities – face to face or online – and check the skills learned by the students.

Visit the e.DO EXPERIENCE platform to find out more about all the potential of a new way of teaching and learning.