LEARNING LAB

A set of didactic tools for running an educational robotics workshop

e.DO Learning Lab offers primary, secondary and college teachers the didactic tools they need to run a 2-hour educational robotics workshop with complete autonomy. 

Thanks to the e.DO robot, students from 8 to 19 years of age can learn subjects like mathematics, robotics and coding in an innovative, practical and interesting way.

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WHAT DOES LEARNING LAB OFFER?

e.DO Learning Lab comes complete with ready-to-use teaching material, specially designed to support teachers and help them present their subject. Also provided are tools and accessories for using e.DO more effectively, a teacher training and assistance service and an installation and user guide.

  • e.DO ROBOT
    + Gripper
    min 1
  • Marker
    Holder
    min 1
  • Working
    Board
    min 1
  • e.DO LL Box
    min 1
  • e.DO App+
    educational plugins
    min 1
  • didAPPs
    Till 16
  • Training
    & Assistance
  • Teachers
    Certification
  • Tablet
    min 1
    Optional

e.DO Learning Labs require the use of at least one e.DO robot, a virtual e.DO viewer and 2-hour DidApps.
The DidApps are designed to integrate a particular subject (robotics, mathematics or coding) with a particular transversal skill (group work, problem solving, creativity). Learning paths are specific to topics, age groups and learning levels and are presented in a simulated work environment through the analysis of specific case studies.

e.DO LEARNING LAB EXPERIENCES

SUBJECTS

AGE: 8 – 10

AGE: 8 – 10

AGE: 11 – 13

AGE: 11 – 13

AGE: 14 – 19

AGE: 14 – 19

ROBOTICS 1

AGE: 8 – 10

Robot parts and movements

AGE: 11 – 13

Robot parts and movements

AGE: 14 – 19

Robot parts and movements

ROBOTICS 2

AGE: 8 – 10

AGE: 11 – 13

AGE: 14 – 19

Robot movements and degrees of freedom

MATH 1

AGE: 8 – 10

The addition and its properties

AGE: 11 – 13

Cartesian plane

AGE: 14 – 19

Points and segments on the Cartesian plane

MATH 2

AGE: 8 – 10

Height, weight and other measurements

AGE: 11 – 13

Scientific method

AGE: 14 – 19

Lines on the Cartesian plane

CODING 1

AGE: 8 – 10

Visual Programming Language

AGE: 11 – 13

Visual Programming Language

AGE: 14 – 19

From flowchart to program

CODING 2

AGE: 8 – 10

Operators and conditions

AGE: 11 – 13

Computational thinking and problem solving

AGE: 14 – 19

Process optimization and problem solving

Find out more about the programs and admission process
Get a quote now